Monocular Facial Appearance Capture in the Wild
Abstract
We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the surface geometry, diffuse albedo, specular intensity and specular roughness from a monocular video containing a simple head rotation in-the-wild. Notably, we make no simplifying assumptions on the environment lighting, and we explicitly take visibility and occlusions into account. As a result, our method can produce facial appearance maps that approach the fidelity of studio-based multi-view captures, but with a far easier and cheaper procedure.
- Publication:
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arXiv e-prints
- Pub Date:
- December 2024
- arXiv:
- arXiv:2412.12765
- Bibcode:
- 2024arXiv241212765X
- Keywords:
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- Computer Science - Computer Vision and Pattern Recognition;
- Computer Science - Graphics