ARM: Appearance Reconstruction Model for Relightable 3D Generation
Abstract
Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively.
- Publication:
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arXiv e-prints
- Pub Date:
- November 2024
- DOI:
- 10.48550/arXiv.2411.10825
- arXiv:
- arXiv:2411.10825
- Bibcode:
- 2024arXiv241110825F
- Keywords:
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- Computer Science - Computer Vision and Pattern Recognition;
- Computer Science - Graphics