Zero-Shot Scene Graph Generation via Triplet Calibration and Reduction
Abstract
Scene Graph Generation (SGG) plays a pivotal role in downstream vision-language tasks. Existing SGG methods typically suffer from poor compositional generalizations on unseen triplets. They are generally trained on incompletely annotated scene graphs that contain dominant triplets and tend to bias toward these seen triplets during inference. To address this issue, we propose a Triplet Calibration and Reduction (T-CAR) framework in this paper. In our framework, a triplet calibration loss is first presented to regularize the representations of diverse triplets and to simultaneously excavate the unseen triplets in incompletely annotated training scene graphs. Moreover, the unseen space of scene graphs is usually several times larger than the seen space since it contains a huge number of unrealistic compositions. Thus, we propose an unseen space reduction loss to shift the attention of excavation to reasonable unseen compositions to facilitate the model training. Finally, we propose a contextual encoder to improve the compositional generalizations of unseen triplets by explicitly modeling the relative spatial relations between subjects and objects. Extensive experiments show that our approach achieves consistent improvements for zero-shot SGG over state-of-the-art methods. The code is available at https://github.com/jkli1998/T-CAR.
- Publication:
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arXiv e-prints
- Pub Date:
- September 2023
- DOI:
- 10.48550/arXiv.2309.03542
- arXiv:
- arXiv:2309.03542
- Bibcode:
- 2023arXiv230903542L
- Keywords:
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- Computer Science - Computer Vision and Pattern Recognition;
- Computer Science - Multimedia
- E-Print:
- Accept in TOMM 2023