Deep Surrogate Assisted MAP-Elites for Automated Hearthstone Deckbuilding
Abstract
We study the problem of efficiently generating high-quality and diverse content in games. Previous work on automated deckbuilding in Hearthstone shows that the quality diversity algorithm MAP-Elites can generate a collection of high-performing decks with diverse strategic gameplay. However, MAP-Elites requires a large number of expensive evaluations to discover a diverse collection of decks. We propose assisting MAP-Elites with a deep surrogate model trained online to predict game outcomes with respect to candidate decks. MAP-Elites discovers a diverse dataset to improve the surrogate model accuracy, while the surrogate model helps guide MAP-Elites towards promising new content. In a Hearthstone deckbuilding case study, we show that our approach improves the sample efficiency of MAP-Elites and outperforms a model trained offline with random decks, as well as a linear surrogate model baseline, setting a new state-of-the-art for quality diversity approaches in automated Hearthstone deckbuilding. We include the source code for all the experiments at: https://github.com/icaros-usc/EvoStone2.
- Publication:
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arXiv e-prints
- Pub Date:
- December 2021
- DOI:
- arXiv:
- arXiv:2112.03534
- Bibcode:
- 2021arXiv211203534Z
- Keywords:
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- Computer Science - Neural and Evolutionary Computing
- E-Print:
- Accepted to GECCO 2022