TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
Abstract
Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years. However, all existing systems struggle to replicate human-like patterning: the placement of game objects in relation to each other to form congruent patterns based on events in the song. Patterning is a key identifier of high quality rhythm game content, seen as a necessary component in human rankings. We establish a new approach for chart generation that produces charts with more congruent, human-like patterning than seen in prior work.
- Publication:
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arXiv e-prints
- Pub Date:
- July 2021
- DOI:
- arXiv:
- arXiv:2107.12506
- Bibcode:
- 2021arXiv210712506H
- Keywords:
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- Computer Science - Machine Learning;
- Computer Science - Sound;
- Electrical Engineering and Systems Science - Audio and Speech Processing
- E-Print:
- 10 pages, 5 figures, Procedural Content Generation Workshop