Pedestrian Models based on Rational Behaviour
Abstract
Following the paradigm set by attraction-repulsion-alignment schemes, a myriad of individual based models have been proposed to calculate the evolution of abstract agents. While the emergent features of many agent systems have been described astonishingly well with force-based models, this is not the case for pedestrians. Many of the classical schemes have failed to capture the fine detail of crowd dynamics, and it is unlikely that a purely mechanical model will succeed. As a response to the mechanistic literature, we will consider a model for pedestrian dynamics that attempts to reproduce the rational behaviour of individual agents through the means of anticipation. Each pedestrian undergoes a two-step time evolution based on a perception stage and a decision stage. We will discuss the validity of this game theoretical based model in regimes with varying degrees of congestion, ultimately presenting a correction to the mechanistic model in order to achieve realistic high-density dynamics.
- Publication:
-
arXiv e-prints
- Pub Date:
- August 2018
- DOI:
- 10.48550/arXiv.1808.07426
- arXiv:
- arXiv:1808.07426
- Bibcode:
- 2018arXiv180807426B
- Keywords:
-
- Physics - Physics and Society;
- Computer Science - Multiagent Systems;
- Nonlinear Sciences - Adaptation and Self-Organizing Systems
- E-Print:
- doi:10.1007/978-3-030-05129-7_9