Out-of-core hydrodynamic simulations for cosmological applications
Abstract
We present an out-of-core hydrodynamic code for high resolution cosmological simulations that require terabytes of memory. Out-of-core computation refers to the technique of using disk space as virtual memory and transferring data in and out of main memory at high I/O bandwidth. The code is based on a two-level mesh scheme where short-range physics is solved on a high-resolution, localized mesh while long-range physics is captured on a lower resolution, global mesh. The two-level mesh gravity solver allows FFTs to operate on data stored entirely in memory, which is much faster than the alternative of computing the transforms out-of-core through non-sequential disk accesses. We also describe an out-of-core initial conditions generator that is used to prepare large data sets for cosmological simulations. The out-of-core code is accurate, cost-effective, and memory-efficient and the current version is implemented to run in parallel on shared-memory machines. I/O overhead is significantly reduced down to less than 10% by performing disk operations concurrently with numerical calculations. The current computational setup, which includes a 32 processor Alpha server and a 3 TB striped SCSI disk array, allows us to run cosmological simulations with up to 40003 grid cells and 20003 dark matter particles.
- Publication:
-
New Astronomy
- Pub Date:
- January 2006
- DOI:
- arXiv:
- arXiv:astro-ph/0402444
- Bibcode:
- 2006NewA...11..273T
- Keywords:
-
- Methods: numerical;
- Hydrodynamics;
- Cosmology: theory;
- Large-scale structure of universe;
- 02.60.-Cb;
- 95.30.Lz;
- 95.75.Pq;
- 98.80-k;
- Hydrodynamics;
- Mathematical procedures and computer techniques;
- Astrophysics
- E-Print:
- 19 pages, 10 figures