Lessons Learned from Biosphere 2: When Viewed as a Ground Simulation/Analogue for Long Duration Human Space Exploration and Settlement
Abstract
A human mission to Mars, or a base on the Moon or Mars, is a longer and more complex mission than any space endeavor undertaken to date. Ground simulations provide a relevant, analogous environment for testing technologies and learning how to manage complex, long duration missions, while addressing inherent mission risks. Multiphase human missions and settlements that may preclude a rapid return to Earth, require high fidelity, end-to-end, at least full mission duration tests in order to evaluate a system's ability to sustain the crew for the entire mission and return the crew safely to Earth. Moreover, abort scenarios are essentially precluded in many mission scenarios, though certain risks may only become evident late in the mission. Aging and compounding effects cannot be simulated through accelerated tests for all aspects of the mission. Until such high fidelity long duration simulations are available, and in order to help prepare those simulations and mission designs, it is important to extract as many lessons as possible from analogous environments. Possibly the best analogue for a long duration space mission is the two year mission of Biosphere 2. Biosphere 2 is a three-acre materially closed ecological system that supported eight crewmembers with food, air and water in a sunlight driven bioregenerative system for two years. It was designed for research applicable to environmental management on Earth and the development of human life support for space. A brief overview of the two-year Biosphere 2 mission is presented, followed by select data and lessons learned that are applicable to the design and operation of a long duration human space mission, settlement or test bed. These lessons include technical, programmatic, and psychological issues
- Publication:
-
35th COSPAR Scientific Assembly
- Pub Date:
- 2004
- Bibcode:
- 2004cosp...35.4343M