Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
Abstract
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.
- Publication:
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arXiv e-prints
- Pub Date:
- August 2020
- arXiv:
- arXiv:2008.11258
- Bibcode:
- 2020arXiv200811258C
- Keywords:
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- Computer Science - Artificial Intelligence
- E-Print:
- 7 pages, Accepted as poster to AIIDE 2020