Using Mobile Gaming to Improve Resilience Against Climate Misinformation
Abstract
Climate misinformation causes negative impacts such as diminished science literacy and self-silencing due to fear of pushback. Raising the public's climate literacy and critical thinking skills is a key strategy to increasing the public's resilience against misinformation and empowering people to break climate silence. Gamification offer a powerful way to engage students and lay audiences with interactive, educational content. In this presentation, I will outline the development of a mobile-based game that incorporates psychological research into active inoculation and critical thinking research into deconstructing misinformation, into game design elements to counter climate misinformation. I will present results from field tests in college classes about climate change, measuring improvement in students' ability to detect reasoning fallacies. I will explain how this project aims to achieve a more critical thinking populace through dissemination of an entertaining, critical thinking-based mobile game.
- Publication:
-
AGU Fall Meeting Abstracts
- Pub Date:
- December 2019
- Bibcode:
- 2019AGUFMPA13A..10C
- Keywords:
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- 0815 Informal education;
- EDUCATION;
- 4334 Disaster risk communication;
- NATURAL HAZARDS;
- 6309 Decision making under uncertainty;
- POLICY SCIENCES & PUBLIC ISSUES;
- 6620 Science policy;
- POLICY SCIENCES & PUBLIC ISSUES