SeismoDome: Sonic and visual representation of earthquakes and seismic waves in the planetarium
Abstract
Since 2014, we have produced four "Seismodome" public programs in the Hayden Planetarium at the American Museum of Natural History in New York City. To teach the general public about the dynamics of the Earth, we use a range of seismic data (seismicity catalogs, surface and body wave fields, ambient noise, free oscillations) to generate movies and sounds conveying aspects of the physics of earthquakes and seismic waves. The narrative aims to stretch people's sense of time and scale, starting with 2 billion years of convection, then zooming in seismicity over days to twenty years at different length scales, to hours of global seismic wave propagation, all compressed to minute long movies. To optimize the experience in the planetarium, the 180-degree fisheye screen corresponds directly to the surface of the Earth, such that the audience is inside the planet. The program consists of three main elements (1) Using sonified and animated seismicity catalogs, comparison of several years of earthquakes on different plate boundaries conveys the dramatic differences in their dynamics and the nature of great and "normal" earthquakes. (2) Animations of USArray data (based on "Ground Motion Visualizations" methods from IRIS but in 3D, with added sound) convey the basic observations of seismic wave fields, with which we raise questions about what they tell us about earthquake physics and the Earth's interior structure. (3) Movies of spectral element simulations of global seismic wave fields synchronized with sonified natural data push these questions further, especially when viewed from the interior of the planet. Other elements include (4) sounds of the global ambient noise field coupled to movies of mean ocean wave height (related to the noise source) and (5) three months of free oscillations / normal modes ringing after the Tohoku earthquake. We use and develop a wide range of sonification and animation methods, written mostly in python. Flat-screen versions of these movies are available on the Seismic Sound Lab (LDEO) website. Here, we will present a subset of the methods an overview of the aims of the program.
- Publication:
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AGU Fall Meeting Abstracts
- Pub Date:
- December 2017
- Bibcode:
- 2017AGUFMED11C0136H
- Keywords:
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- 0845 Instructional tools;
- EDUCATION;
- 0850 Geoscience education research;
- EDUCATION;
- 1916 Data and information discovery;
- INFORMATICS;
- 1994 Visualization and portrayal;
- INFORMATICS