GPU-D: Generating cosmological microlensing magnification maps
Abstract
GPU-D is a GPU-accelerated implementation of the inverse ray-shooting technique used to generate cosmological microlensing magnification maps. These maps approximate the source plane magnification patterns created by an ensemble of stellar-mass compact objects within a foreground macrolens galaxy. Unlike other implementations, GPU-D solves the gravitational lens equation without any approximation. Due to the high computational intensity and high degree of parallelization inherent in the algorithm, it is ideal for brute-force implementation on GPUs. GPU-D uses CUDA for GPU acceleration and require NVIDIA devices to run.
- Publication:
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Astrophysics Source Code Library
- Pub Date:
- March 2014
- Bibcode:
- 2014ascl.soft03001T
- Keywords:
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- Software