This document presents the rules of a tactical two-player board game which is inspired by spin glasses. The aim is, while placing bonds and spins, to achieve a majority of the spins facing the chosen direction of each player. The game has been already successfully used in university teaching but should be accessible to players from age 10 and up. (Note that there is a non-physics version of the rules available at www.compphys.uni-oldenburg.de which formulates the game in terms of a comptetion between party hosts.) Material is included such that a cheap version of the board game can be made using a color printer, scissors and glue.