A Coarse Grained Particle Transport Solver Designed Specifically for Graphics Processing Units
Abstract
This article introduces a novel coarse-grained particle transport solver, designed specifically for streaming processor architectures. The coarse particles are transported using a Monte Carlo algorithm with a locally homogenized collision operator. Local errors introduced by the homogenization procedure and the use of (deterministic) quadratures, are described and analyzed. A brief description of how the simulation is mapped to the streaming processor (Graphics Processing Unit) is also given.
- Publication:
-
Transport Theory and Statistical Physics
- Pub Date:
- January 2012
- DOI:
- 10.1080/00411450.2012.671215
- Bibcode:
- 2012TTSP...41...80V
- Keywords:
-
- Monte Carlo;
- neutral particle transport;
- GPU;
- CUDA